Our game begins with the words “L’Arc in Ciel” printed against a grainy film backdrop. We then quickly jump to objects that are much more modern by contrast: kawaii anime heads and a mix of hip phrases in an angular bubble font. The rest of the introduction proceeds like that: a chaotic mix of various pop media styles, each of them juxtaposed and remixed to the point that they’ve lost all meaning. All of this is supposed to connote youthful rebellion and an “I’m above caring about things that are beneath me” attitude, but the effect doesn’t completely come through. It can’t. Media remixing like this was a staple of the 1990s (others having done it better), and so was the idea of imbuing a product with a rebellious attitude. Considering how Gekitotsu Toma L’Arc: Tomarunner vs L’Arc-en-Ciel was released in 2000, people had a decade’s worth of time to adjust to those concepts and see the game for what it is: a carefully calculated marketing ploy.