Taking a casual glance at the media landscape, it’s clear that remixing plays a significant role in modern culture. A lot of entertainment today either remixes earlier pieces of pop culture, like vaporwave or YouTube Poops, or presents itself as material for the audience to remix at their leisure, like anime. Even the way we communicate online directly lifts from the media we consume to give it new meaning, whether that’s through GIFs, reaction videos, or anything in between.
However, if these examples are anything to go by, remixing (or at least its prevalence) is a rather new phenomenon, historically speaking. True, mass media has inundated daily life since at least the early 20th century, but it wasn’t until the advent of the computer in the 1990s that the average person had the tools they’d need to create remixes of their own. Obviously, it wouldn’t be until some time after this that remixing would become what it is today. So how is it a game like Silpheed feels right at home alongside modern remixes even though it has nothing to do with them? Despite coming out in 1993, just as the building blocks for modern remix culture were being put in place, Silpheed somehow manages to prefigure where that culture would go completely by accident.