As a game critic, I’m generally more interested in failures than I am in successes. This doesn’t mean I seek out games like Tokyo Mirage Sessions, whose failures derive from a thorough dishonesty about what they are; or Lucky Me, Lucky You, where the cause is a lack of self-awareness (not to mention the language it uses). What I look for are the games that strive for some sort of goal but fall well short of achieving it, because it’s in that falling short that they’re most expressive of their own identity. The mistakes these games make are proof that they’re the result of real human effort and not simply the output of a mathematical formula engineered to produce conventionally good games.
Moreover, they provide us a means of pushing back against the standards that lead us into such formulas. True, the game itself may never realize this, but its foibles show how easily those standards break down; how open they are to being questioned. They lay the groundwork for alternative aesthetics that designers can elaborate upon.